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So long as you have 'em, they count towards the total and your Sims are pleased as punch. If anyone has any information on how clean each industry is relative to each other, that would be great information to share.Ĭertain buildings don't require you to put them in any particular place. My guess would be Petrochemicals are probably bad too. As far as I know, Mining, Textiles, Automotive and Construction are the big offenders. One great way to reduce pollution is to tax out the industries that produce a lot of it. Here's a general question someone may have the answer to: To make a rail depot work, does it need to be adjacent to both a road tile and a rail tile? Does the rail tile have to be continuous, or can it "run into" the depot? I guess what Im asking is that does my rail have to be a non-broken line from where I want to start it to where I want to finish it (effectively taking up a space 3 wide, because the depot needs a place to go), or can I run the rail "into" the depot, so it's only 2 wide (with the rail coming in and out of both sides of the depot). You can put in a rail system, but I've never really bothered. Reduce traffic by putting in bus stops or subway. This should be obvious, but try to maintain 1 residential zone for each commercial/industrial zone.
SIMCITY 5 TIPS AND TRICKS FULL
Additionally, if commercial demand is low I will make a "Residental/Commercial split zone, so I have 1 full industrial zone, a C/R split zone, and a full residential zone. You can back them onto each other so your residents stay safe and clean (i.e. I will have on the edge Industrial, a buffer of Commercial, and then 2 of Residential. I've found that if I expand my residental zones too far from the jobs, there's a "dead zone" in the middle where the Sims won't be able to get to work. I don't have any evidence to back this up, but they're expensive and take up a lot of space, so that's enough for me to avoid them altogether. Way back in the day I remember reading that they caused more traffic than they alleviated, as well as causing more pollution. I have taken to try to play the game without cheats this time around, so I've been supplementing my initial coal plant with Hydro as I come across areas of hills as my city expands. Even if you have to add the water post-start, it's still cheap at $25/MW. Hydro power is among the cheapest ($20/MW) power options available, you never have to replace it, and it's 100% pollution free. Tip 2: Hydroelectric power is the best power!Īn old standby is to fire up the terrain editor and create Niagra Falls before you start your game.
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When I was younger, I probably would have thought "Wow, I'm doing a great job!" now all I can think is "Wow, they have it too good! I have to raise taxes or something because these jerks are on easy street!".
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I was playing last night and saw my approval rating was in the 80s. You can never lower taxes enough that some percentage won't complain about taxes. What do I mean by that? They're never satisfied! No matter what you do, they'll find something to complain about.
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I know that I am rusty and could use a refresher, so I'll post what knowledge I've been able to dredge up from the bottom of my brain to make SimCity more fun. Since (like many of you) I haven't played this game in ages, I figured it would be a good idea to put together a "tips and tricks" section based on small things we noticed during playing the game all those years ago.